Pixel Flow troubleshooting

Why Pixel Flow level numbers can differ

A matching level number finds a candidate walkthrough; it does not prove that the recording shows your board. Compare the opening shape, visible colors, pig order, ammo, and free space. If one signal differs, stop copying the sequence and use the board in your game as the authority.

What the evidence does and does not show

Evidence classWhat we can sayBoundary
ObservedPlayers and public walkthrough pages can show the same number with a visibly different board.An observation proves a mismatch occurred; it does not reveal the game’s assignment rule.
Reasonable hypothesesAn app update, a video that starts late, or another player state could explain the difference.These remain possibilities until an official source or reproducible record identifies the cause.
Not provenPixelFlow Guide cannot assign a universal board to a number or identify your version from the number alone.Do not publish a guessed layout, tap order, difficulty, or completion time.

Build a board fingerprint

Pause before the next action and record only what can be checked on both screens:

  1. Opening shape: compare the occupied outline and visible groups.
  2. Exposed colors: check the current layer rather than colors that may appear later.
  3. Pig order and ammo: read the visible order and numbers together.
  4. Occupied space: note whether the recording appears to begin after an action.
  5. Free waiting space: compare visible capacity before copying a move.

The first difference is enough to reject the exact sequence. You do not need to diagnose the hidden cause before choosing a safer source.

Check version and source context without guessing

Record the app version only when it is visible in your device settings, and record the source date only when the publisher exposes it. A newer date does not automatically make a board match, and an older recording is not automatically wrong.

Also check where the video begins. A recording that opens after the first action may show a valid later state but cannot prove the missing opening sequence. Mark unavailable or hidden details as unknown rather than filling them with zero or a plausible explanation.

Recovery path when the number fails

  1. Return to the numbered directory and reopen the canonical route for the number shown in your game.
  2. Check whether an original video source is currently available.
  3. Run the five-signal board-match test before the first action.
  4. If the opening matches, validate one state change and pause again.
  5. If either check fails, record the first difference and try another source without combining sequences.

Current coverage context

PixelFlow Guide currently checks a target range of Levels 1–3010 and exposes 2,838 playable video guides. Coverage establishes which sources are available; it does not establish that every player receives the same board behind a number.

Level mismatch FAQ

Why does my Pixel Flow level look different from a walkthrough?

The number can locate a candidate guide, but it does not prove that both screens show the same board state. Compare the opening layout, visible colors, pig order, ammo, and free space before following any action.

Does a different board prove that my app version changed the level?

No. Version differences are one possible explanation, not a verified rule. A video may also begin after an action or show another observed player state.

What should I do when the boards do not match?

Stop copying the sequence, record the first visible difference, and return to the level directory or another source. Use the board in your game as the authority for the next decision.